The brief for this collaborative project was to design, build and animate flying cars of the future, based on car designs of the 1950s. In my team of three, I worked on modelling, texturing, lighting, and animation in Maya, and editing in After Effects.
I modelled and textured this circus tent as a personal project. The modelling was done in Maya, and the texturing in Substance Painter. I also converted the model in Blender to work as a custom decorative object in The Sims 4.
For this texturing and lighting project, I procedurally textured a model of a fruit bowl. The procedural textures for this project were created in Maya.
I modelled and textured this gun as a personal project, based on the gun used in the 1968 film Barbarella. The modelling and procedural texturing was done in Maya.