I worked with the Lee rig by Squiggly Rigs to animate this character jumping over a stream. I modelled, textured and lit the environment, and also created my own custom textures for the character model in Maya.
I worked with the Penelope rig by Matthew Tovar to animate a personality walk cycle for this character. I modelled, textured and lit the environment and character in Maya.
I worked with the Flying Fox rig by John David Marte to animate a bouncing ball with ears. The brief for this project required the character to have personality and a short animation with a storyline. I modelled, textured and lit the environment and character model for this project in Maya.
The brief for this project was to create a short 2D animated narrative based around the theme of "cooperation". I created vector assets in Illustrator and combined and textured them in Photoshop. I edited the final work in After Effects, animating the key assets to tell the story.
This is an animation I made exploring the concept of our digital footprint, and what of our online existence is remembered after we pass away. After researching what cemeteries of the future might look like, I imagined a cemetery built to not only memorialise our physical selves, but also our digital ones. This animation was a finalist in Rookwood Cemetery's Flickering Stone Award and was exhibited as part of the HIDDEN2018 sculpture walk.